Old version next to the new economized version.
Adding the thruster vector bits (newer on the left, older on the right)
This time, however, the idea was to make it transformable, so from the modelling point I started dividing it in different parts, using the fuselage panel lines and the toy as a reference of which parts are separate when transforming.
Wireframe view of the upper fuselage, with a much higher economy of polys.
Upper fuselage with smooth on.
Legs outer shape and wings.
Thruster/feet.
Canard wings and cockpit glass canopy.
The robot arms are tucked under the plane's belly.
Adding a quick material to get the canopy transparency and make sense of the different parts.
Extra details added to the legs and air intakes.
A quick experiment in posing the separate parts to make the GERWALK mode.
I quickly checked how the fast flight configuration looks like in the references.
Fast flight configuration/Storage mode.
Modeling of the spoilers/air brakes, flaps and slats.
refining the small detail between fuselage panels.
Refining the under belly panels.
The landing gear bay doors.
Close view of the front landing gear bay doors.
Modeling of the front landing gear.
Landing with flaps down and airbrakes.
Rear landing gear.