Head created.
Understanding the basic principles of rigging with the front landing bay doors.
Rigging of the front landing gear.
Tricky stuff because it all needs to fit in that little space.
The way I solved the logic of the bay doors (ended up changing that once I knew better)
The opening sequence for the landing gear.
Rigging of the intake covers.
Rigging of the rear bay doors.
Opening sequence for the rear landing gear.
I realized I had no idea how to do a setup for the legs of a biped so I followed a tutorial to get this understood.
Finished rig from a Youtube tutorial.
Dealing with the huge amount of separate objects in the file.
Too many parts! Need more efficiency.
In order to better rig the fuselage, I deleted half of it to apply a mirror modifier.
Main bones.
A better way to see the bones using sticks instead of polygonal shapes. Created a slider control for the landing gear, flaps and thruster nozzles.
Rigging of the landing gear and cockpit parts.
The transformation process once skinned to the bones.
Constrained bones to allow the landing gear animation.
Half way through opening.
This required a lot of study!
GERWALK mode.
Battroid mode.